The Trojan War, Green Ronin, Mythic Vistas, and their associated logos are trademarks of 1 Introduction: The Trojan War & the Homeric Age. Green Ronin first delved into the Bronze Age in Testament: Roleplaying in the Biblical Era. Now the Trojan War picks up where Testament left. Trojan War: Roleplaying in the Age of Homeric Adventure. by Aaron Rosenberg. Green Ronin Publishing. P. O. Box Renton, WA
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Ever since the surprisingly on-the-ball and widely acclaimed Testament it has been one to watch. With Hrojan War we hit the highs of the series. Homeric also includes the deities of the time as they took a fairly active role in the ten year war. There are two basic races; human and divine offspring.
There are different types of humans — the Trojans and Achaeans — and each divine offspring is very different. There are new classes too. Wizard and cleric are out — magician and priest are in. The book introduces three prestige classes as well; Orator, Runner and Seer. The Runner sounds a bit like a wet blanket but in actual fact Achilles was described as a Runner.
As we might predict there are new skills and new uses for old skills — but we can forgive the book for that and new feats. This is a d20 product after all. Here we have powerful warriors capable of specialised but better-than-human feats. I like my history. I have a copy of the Iliad. I think this puts me at the extreme end of the scale too.
The book summarises the before, during and after for you. I said the setting is extremely suitable for feats and the supplement itself tells you why. How many fantasy games feature the Greek pantheon? How many modern occult games have ancient Greek threats? Annual 1 which features Achilles. This is a coincidence but it is a point proving one.
That any gamer is likely to benefit from the summary in this Trojan War supplement. The Equipment chapter does not just bash out Homeric themed trappings but thoughtfully discusses the Bronze Age. Sure, academics debate when, if and where the siege of Troy took place but this RPG picks its mark and sticks to it.
Troy fell, of course. I think the brave but best for role playing decision is to say that it need not do so again. Let your players change or defend history as the whims of the game must.
Trojan War PDF on • Green Ronin Publishing
Similarly we look at gaming foibles such as the dread deus ex machine. There is discussion for the GM, tips and comments there to guide. There are also battlefield rules.
The battle system is based around captains and the groups of fighters not the class that they lead. Each has a strength. Each can do something. Winning conflicts are those which push the enemy back. There are specialised battlefield feats too. Provided the PCs could act as Captains then they would have effect on the battle. Here we find the Trojan or Achaeans heroes — what they did and why. I tend not to like big chapters devoted to the stats of NPCs as I prefer to make them up and control them myself.
Each group clamed so-and-so as the most powerful warrior, best archer, wisest strategist and even most attractive woman it would be a nightmare trying to put them into any sort of order.
In addition there are stories of before and for the survivors after Troy which provide additional evidence of greatness or lack of it. Powerful and heroic captains also enjoys a Tolkien-esq ring to it which can be ignored or exploited at will. If you can express and compare deities without resorting to numbers then that is best case. I do really believe any deity would have a hand and teleport any would-be aggressor off to the bottom of the ocean. There are no wizards and new magic spells in Trojan War.
The book removes some of the magic classes and replaces them with more suitable ones. The same applies to the spells through spell lists. By providing new spell lists the supplement is able to control the levels of magic and types of spell. I really did enjoy reading through Trojan War. Trojan War is complete and thorough. It might not turn every stone over in the way I think is best but it leaves no stone unturned.
I think the Trojan War is also a doorway to roleplaying; it seems ideal for school clubs especially in Bible America.
Trojan War is one of the few books my non-roleplaying girlfriend picked up from the vast array of games here and made positive comment on. And yet this is also familiar d I think the Trojan War is ideal for gaming groups looking something safely different. E-mail is already registered on the site. Please use the Login form or enter another. You entered an incorrect username or password.
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